Achievement:
After seven weeks of using DreamBox Learning, the class’ number sense scores increased by 33%. I was impressed that my students were able to not only learn from this game-like math program, but that they could transfer that learning to a traditional paper-and-pencil test.

Motivation:
All students, regardless of level, were very engaged by the graphics and activities in DreamBox. They loved the program and asked for it at every opportunity in the lab. They were incredibly motivated by the activities and the rewards built into the game. Students didn’t get frustrated because each child was placed at their appropriate level for growth and success. Most of the students said that they play the game at home at least a couple of times each week.

Teacher Perspective:
DreamBox provides outstanding differentiated instruction. I love the built in assessment tool that continually modifies the questions and lessons being asked of students based on their performance. This makes it possible to meet the individual needs of a variety of learners with differing math skills all at the same time. The program does a great job of incorporating both instruction and practice. It has also proven to be a great way for students to practice and reinforce math at home. The teacher dashboard provides instant feedback on student progress which helps me know what my next steps should be in instruction. I was able to set up the grade 2/3 class on a pilot basis as well. The teacher loves the program and her students have also experienced great success. She has already asked if she can get an extension to use DreamBox through to the end of the year.

The consistent use of technology (DreamBox Learning) has proven to be an extremely motivating and effective math instructional tool to increase student achievement in the area of number sense.